Monetize through video ads in Unity.
Even the most altruistic game developer sometimes wants to eat, and our new cycle about monetization can help him solve this issue.
Even the most altruistic game developer sometimes wants to eat, and our new cycle about monetization can help him solve this issue.
We continue the cycle about patterns and talk about the Prototype, not the most popular one in Unity.
At some point, every game developer thinks, why is it so quiet?
Let’s add another important (and what else they are) template to our piggy bank.
Let’s take a look at the LiteDB - a noSql alternative for current gaming storage standards.
Let’s made improvements to object pooling by the results of field tests.
Not so long ago, Unity launched a new input system, which means it’s time to take a closer look at it.
Let’s put one more pattern to our piggy bank and see how a one named “Command” can make our life easier.
That is our second article about isometric maps based on Perlin Noise in the cycle about procedural generation.
We continue the series about procedural generation in Unity.